And this is one of the problems with Deep Fear, though not the only one. It’s only fitfully effective, lacks structure, and in its attempts to say something about a larger issue, can’t quite overcome its clichés.
It doesn’t get off to a promising start, with one of those prologues that tells us what we already know, that there’s something bad down in the tunnels below Paris. A graffiti artist is listening to music on a cassette Walkman circa 1989, but it just happens that he can fast-forward exactly to the start of the next song. As someone who actually used that technology, that is…not really a thing. Right off the bat, it seems like plausibility is not going to be a concern. Soon enough, there are strange noises coming from the end of a tunnel, artist gets dragged off.
Fast-forward about four years or so, and three friends are sitting in a bar, shooting the shit over drinks. Henry is celebrating his last weekend as a civilian before reporting for military service. Max and Sonia are there for moral support. Well, Sonia does nip off to the restroom to meet an acquaintance who sells her a little baggie of something to keep the party going and clues her in to something fun he’s going to be doing tomorrow night if she and her friends want in .And this is how Henry, Max, and Sonia meet up with Sonia’s friend Ramy for a night of exploration. See, Ramy knows a way into the Paris catacombs, the ancient tunnel system running under the span of the city, once used for the disposal of the dead, now an enormous labyrinth ripe for exploration and the sort of things you do away from the prying eyes of the law.
There are all kinds of things down there.
Apart from the on-the-nose prologue, it takes awhile to set things up, spending a lot of time with the characters Which is fine, but it doesn’t do much to develop the characters themselves. Henry is kind of a bro, Max is a dorky hypochondriac (we know he’s a dork because he wears glasses), and Sonia is…not white. That’s kind of it. So we’re given the opportunity to learn about them, but there’s nothing to learn. There’s a nightmare sequence that underlines Sonia’s otherness in a way that feels shoehorned in, and kind of unnecessary given what happens later. Ramy is their guide, and otherwise kind of a nonentity. There are a few other characters, but they’re even less than that. None of them are especially obnoxious, but nor is there enough to really feel much of a connection to them either.
Once they get down into catacombs, things pick up a bit with the blind claustrophobia of the setting. There are lots of tight squeezes, uncharted areas, and unstable tunnels, and the precariousness is pretty well-realized. It’s by no means of the same caliber as The Descent, but it’s reminiscent, especially in terms of needing to manage your way through increasingly smaller spaces and worrying about collapses, not knowing if there’s another exit somewhere. There’s good potential here, and a run-in with some neo-Nazi skinheads sets up the opportunity for real tension (as well as making the earlier nightmare sequence less necessary than it already was), but though it provides the impetus for everything that happens in the third act, it’s sort of forgotten almost immediately until it becomes relevant again, but when it does, it’s not in any meaningful way. It’s a very fitful film in this way - it has promise that goes undeveloped, tension that dissipates when its cause is sort of abandoned for the next thing, and the third act starts by developing something interesting before discarding it for a pretty stock-standard “people get picked off one by one by implacable monster” thing. The nature of the monster, without spoiling it here (don’t even read the IMDB entry for this one, really, the brief blurb gives too much away), isn’t especially imaginative either. It’s something we’ve seen before, and ultimately it doesn’t amount to much beyond people getting fed into a metaphorical meat grinder, with an ending that makes a fairly on-the-nose statement about the immigrant experience in France.
It's interesting to think about alongside As Above, So Below, though - that film used the premise better but had an utterly ridiculous protagonist. This film had the better protagonists (or at least more believable as people) but didn’t use the premise all that well. There’s also a touch of Creep (the somewhat icky 2004 one) in the idea of the ghosts of war continuing to lurk under the surface of the cities wounded by it, and though it isn’t as invested in humiliating its protagonists as that film, it’s not really doing anything with the idea either. It sort of feels like the filmmakers had a generically solid idea for a monster movie set in the Paris catacombs, but decided it needed to “mean something” and so they made character and narrative choices that amount to “treating people badly because they’re different from you is bad.” Which isn’t exactly earth-shaking as revelations go. Fairly shallow for a film set so far below ground.
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