Wednesday, May 15, 2024

A Wounded Fawn: Hell Hath Plenty Of Fury

It’s tempting to say that the fables and fairytales we’re told as children have been sanitized (and there is some evidence that the original stories by the Brothers Grimm were, well…really grim), but if you stop and think about it, there is some heavy shit in those stories. It’s just that as kids the gruesome can be as entertaining as the relatively innocuous can be frightening. So when the Big Bad Wolf wears the grandmother’s skin to deceive Red Riding Hood, it isn’t necessarily met with horror by children. But present someone wearing someone else’s skin to an adult and it’s a whole different vibe. Gretel And Hansel knows this...that fables and fairytales are generally really fucking scary.

And that’s why I think A Wounded Fawn works as well as it does. It’s an interesting, surreal fable that nestles neatly in between Piercing and Fresh, while going to darker and stranger territory than either of them.

The film sets out its stall early, beginning in an high-end auction house, where a sculpture of the Erinyes is up for bidding. Lots of people representing very wealthy people, one hand holding their phones, the other gesturing to up their bids. The sculpture is finally sold to a woman named Kate for more than twice the opening bid, and we follow her home, as she sets the sculpture down and opens a bottle of wine. A knock on her door brings Bruce, the representative of another client from the auction. He wants to make Kate a backdoor deal for the sculpture, paying her twice her bid and throwing her a bonus on top of that. She asks for a percentage of his commission on top, and he winces, but agrees. She asks him why the additional effort, and he says that his client saw something beautiful, and wanted it. Kate does not live to see the sunrise.

Cut to Meredith, a museum curator out with some friends. She’s met a guy - handsome, charming, who has invited her on a weekend getaway. She’s looking forward to getting some for the first time in awhile, even if she doesn’t know much about him. He was at a recent antiquities auction for whom her museum had done some provenance work. His name is Bruce.

He sees something beautiful, and he wants it.

So right off the bat, you’ve got your dude who is obviously not what he seems and the woman that he takes somewhere for nefarious murder-type purposes. And, like in Piercing and more recently Fresh, things do not go like he planned. Which is, in and of itself, not that surprising. There’s definitely an audience for films where someone takes a woman to a secluded location and then tortures her for an hour and a half before killing her, but those aren’t really my kind of film. So the reversal of expectation is in and of itself expected. But where Piercing and Fresh were both battles of will between the protagonist and antagonist, as well as studies of weak, fragile men who commit violence against women, this film almost immediately gets weird with it, showing us everything that follows from Bruce’s perspective. And it’s kind of a doozy. Like I said, the film really is giving you an idea of what’s going to happen by beginning with an image of the Furies, and this is mythology given teeth. Kate was not his first, not by a long shot, and what follows is a long night of retribution that dives into imagery that is equal parts classic Greek mythology and surrealist art. We aren’t sure where it’s going to go, but it isn’t going to be anyplace good.

Part of what makes the film work is the degree to which it is stylized. It’s shot on film, which in addition to the grain and texture gives it a slightly retro feel. Much like Piercing, this looks like a solid remaster of a much older film, and the only real concessions to modernity are mentions of ridesharing services and smartphones. Otherwise, this could easily be a giallo-inflected horror film from the late 70s or early 80s given a loving restoration. Warm lighting and appropriately bloody, gooey practical effects add to this feeling and lend the film an immediacy that underlies even its most surreal turns. The performances are solid, and though the dialogue’s a little purple (much moreso as the film gets stranger), it’s not to the point of distracting and even makes sense given the nods to classic mythology. It also benefits a lot from a very crisp editing style and cinematography that favors alternating longer takes with vivid stills and quick close-ups, almost like punctuation marks, which creates tension even if it does rely a little too heavily on at least one type of shot.

It's not clear how much of what is happening is supernatural and how much could be explained by the hallucinations of someone who is badly injured, but I think that’s sort of the point – the most practical explanation is that we’re watching someone finally have a reckoning with the life they’ve lived up to this point in a way that combines memory and art and myth into a nightmare fugue, another is that the myths are all real and this person’s time has come in the ways of old. The conclusion does land on one particular explanation, but only at the very end, with a long final take that reminds me of a more blackly comic version of the ending of Pearl. But in this sense it reminds me of the better parts of As Above, So Below, harnessing classics and myth to tell a horror story.

That said, there are some definite flaws. The second half of the film goes a little slack with an extended pursuit sequence that consists of someone just sort of running through the woods and seeing things, which feels a lot less interesting after the close tension of the film’s first half, It also use some of the same jumpscare-adjacent shots a little too often, and there’s one sequence involving a wood-burning stove that ends up just being silly, but it ends well, and the strange turn it takes works in its favor. Not a complete success, but its ambition is impressive and it has a strong, consistent vision that makes me want to see more takes on myth in horror. Fables and fairytales and myths are intended to be instructive, and scaring the shit out of people is certainly one way to teach them that their bad deeds will lead to a bad end.

IMDB entry
Available on Amazon 

Wednesday, May 8, 2024

God Told Me To: Deus Ex Machina

A deus ex machina is a plot device in which an improbable or unlikely occurrence resolves a difficult plot point, and is literally translated “god from the machine.” Usually it’s considered a bad thing, a lazy way of resolving a part of a story, the sort of thing that happens when someone writes themselves into a corner. And I’m sympathetic to that - the best stories to me are the ones where you don’t see the resolution coming but in retrospect was in front of you the entire time. You know, the polar opposite of High Tension.

God Told Me To manages to take the idea of the deus ex machina in a couple of different directions. It’s a down-the-rabbit-hole movie that in its increasing weirdness provides an improbable explanation for a series of events. But it also deals with the idea of god in relation to the machine that is the social structure and power dynamics of modern society.

It opens on a bustling day in 1970s New York City. People are going about their business, crowding the sidewalks and hailing cabs and all of the other things a shitload of people in a sprawling city do. And then a shot rings out. Someone falls. And then another shot, and another person hit. And another, and another. People scatter, panicked, and the police are called in. Eventually they locate the sniper, perched on top of a water tower, and Detective Peter Nicholas climbs the water tower against everyone else’s orders to try and reason with the shooter. All Nicholas manages to get out of him is that “God told me to,” before the sniper jumps to his death.

This is tragic, of course, but it’s also the big city. Mentally unstable people lashing out violently aren’t really anything new in that respect. But then Peter is called to the scene of another crime - a series of mass stabbings at a supermarket. And then a police officer opens fire on the crowd at the annual St. Patrick’s Day parade. And then a man murders his wife and children, sitting placidly waiting for the police to arrive. They all say the same thing…

“God told me to.”

Needless to say, Peter immediately becomes obsessed with figuring out exactly what is happening. One delusional person acting out violently? That’s one thing, but when people from different walks of life all get up one day and start killing on the behest of what appears to be God, that’s something else entirely. And Peter Nicholas is a religious man - a devout Catholic in a place and time where faith doesn’t have the heft that it might once have. For him, this isn’t just about the mystery of what is driving apparently random people to kill, it’s also about the mystery of faith, about God’s will, and what it means when God doesn’t just let good people die, but seems to be taking a more proactive role in the process. Peter is tormented by this, and there are already signs that he’s got some baggage that he needs to work on. He was an orphan, raised in a Catholic boys’ home, and although he is separated from his wife (who is as secular as he is religious) and seeing another woman, he can’t bring himself to divorce her. There’s more guilt and regret between them than enmity, and well…the church frowns on divorce.

And this is the machine - the institutions of power upon which the city is built. New York City in the 1970s is a place beset by multiple ills – the immediate fallout from the social upheavals of the late 60s and early 70s, institutional corruption, a failing infrastructure and a restless population. Cynicism abounds as people mock Peter for his faith, and urban decay and crime both thrive as well. It’s a city in turmoil, and the Catholic church is an extremely powerful part of the city’s power structure, and the realization that maybe people like the archbishop and the mayor and other wealthy citizens know more about this than they’re letting on emerges gradually over the course of the film. For Nicholas it’s a journey toward discovery and understanding, and it’s safe to say he’s not discovering anything good. The rot runs deeper than he could ever know.

It's definitely a film of its time - there are some attitudes that are unfortunate by modern standards, but it holds up surprisingly well in a number of ways. The filmmakers had almost no budget and shot guerilla-style, so the whole thing has a raw immediacy to it. This also means minimal effects work and a reliance on colored lighting and quick cuts to get the point across, but this adds to the feeling of urgency rather than seeming cheap. There are some moments of body horror where the effects they do use are work well, and it all takes the film to some pretty unexpected places.

It’s not often that a low-budget horror film also traffics in big ideas, but this one is a film about an unseen force spurring people to kill while also being about faith in the face of its absence from society as a whole, institutions that serve only themselves (everyone in this film acknowledges the church’s power but very few are believers). It’s simultaneously a fable about the corrupting influence of power, and a down-the-rabbit-hole investigative film and the sort of it-could-be-anybody exercise in paranoia of predecessors like Invasion of the Body Snatchers and successors like Fallen. I was pleasantly surprised at how much there was to unpack.

IMDB entry
Available on Amazon

Wednesday, May 1, 2024

Dabbe 6: Too Much Of A Good Thing

One of the reasons I don’t think sequels and remakes work well in horror is that a sense of finality is important, and the impulse to take the same characters and drag them through a series of increasingly improbable events dilutes that, and it starts getting harder and harder to explain how all this weird shit keeps happening to the same people. The horror is lost and replaced by “welp, here we go again.” And that’s why I think the Dabbe series works well - instead of putting the same people in increasingly contrived situations and piling up elaborate, pointless continuities, this series puts different people into variations of the same basic situation. You start fresh each time.

Well, up to a point. Dabbe 6 (or Dab6e: The Return) has all of the cinematic strengths of Dabbe 4 and Dabbe 5, but at this point, the degree to which each film tells the same basic story is becoming formulaic, and at almost three hours long, it’s…too damn long.

We begin, as always, with something that happened in the past. Here, a man sits in his house surrounded by magical paraphernalia, and a woman, hidden behind a screen, is handing him personal objects and clippings of hair and nails belonging to someone else. She’s paying him to curse someone named Mukadder, and it sounds like a pretty gnarly curse. Flash forward an indeterminate amount of time, and Atye is, along with her husband Cafer and sister Ayla, taking care of her ailing mother…

…whose name is Mukadder.

You can probably guess where this is going, especially if you’ve seen Dabbe 4 or 5. Ayla is in the room when Mukadder dies of something horrible, and Ayla immediately starts suffering from visions and hallucinations and waking nightmares. Her behavior becomes violent and erratic, and Atye begins to wonder if she’s possessed. Her husband - who is an unfaithful scumbag - is dismissive of the idea, insisting that it’s psychological - a traumatic response brought on by witnessing the death of her mother. The psychiatrist treating Ayla is running out of ideas and rational explanations. Against her own better judgment, she refers them to a psychiatrist who has been, essentially, professionally disgraced for considering possession and curses as a possible explanation for mental illness. Once the pieces are all in place, shit goes berserk.

And that’s really the strength of this film and the other films in the series I’ve seen - the filmmakers use the camera like a blunt instrument, packing in dramatic lighting, unusual framing and angles, ghostly manifestations, interludes of total chaos and startlingly visceral moments of violence, all with the kind of raw, frenetic energy captured in the original Evil Dead. It’s got its first-person moments, but it isn’t really a found-footage film, not as aggressively stylized as the rest of the film is. Lots of deep red and green lighting and the frame is often heavily vignetted, which lends a bit of claustrophobia to the whole affair, like the darkness is creeping in around the edges. It’s not afraid to mix up the subtly creepy and the absolutely in-your-face, gory close-up stuff, and it gets a surprising amount of mileage out of things like jump cuts and skipping frames. Reviews on IMDB (for what that’s worth, which isn’t much) reduce it to a jump-scare film, but it’s not that predictable or mechanical. Yes, there are a lot of scary things popping up out of the shadows, but it feels relentless and confrontational, and the film manages to be simultaneously expressionistic and gross. The performances aren’t especially nuanced, but that’s fine - the actress playing Ayla goes at her scenes with the gusto necessary to keep that out-of-control feeling going. The translation is a little clumsy, but gets the job done, and only gets embarrassing around the psychological or psychiatric material, which is kind of part for the course for horror in general.

And so if this were as tightly constructed a film as the other two, it’d be solid. But it suffers because everything takes much longer than it needs to. The film goes back to the nightmare sequence well a little too often (with an extended multi-person sequence that spills into the ludicrous), and films like this benefit from being tightly paced. This one isn’t. At two hours and forty minutes, there’s plenty of air between moments, and a lot of the tension drains out of it. This unnecessarily slow pacing also robs the climax of a lot of tension, going on for so long that by the time the twist is revealed, it sort of feels nonsensical and then gets dragged out and out and out and out.

Not that it’d be a surprise anyway, because although the way the story is told is distinct, this film hits all the same beats as the others. It seems like in any Dabbe film, you’ve got a pair of sisters, possession by a djinn, a tension between science and faith, a curse laid on somebody in the past, the need to return to a shunned, abandoned village, and a last-minute twist revelation that reveals someone unexpected to be evil. And this one checks all the boxes. The first time it was enjoyable, the second time it was “oh, this is familiar,” and this time it’s “wow, they really do just stay telling the same story over and over, don’t they?” Which is too bad, because there’s energy, intensity and vitality to it that’d shine if it had received a more aggressive edit, and if they played with those elements some more - familiar doesn’t have to mean predictable - it’d be proof-of-concept for a much better way to keep a (ugh) franchise going. But it is starting to feel a little churned out.

IMDB entry
Available on Amazon