Monday, November 30, 2020

Possessor: In Too Deep

There are two things that make us uniquely us, among all of the other people in the world: Our body, and the consciousness that inhabits that body. So, one reliable source for horror is anything that interferes with either of them. Films about possession or duplication of the body have a storied history in horror because it’s sort of terrifying to think that even these two certainties are ultimately not that certain either. Neither the mind nor the body are sacred.

Normally these are supernatural stories about evil spirits or extraterrestrials, but Possessor - a sharp, brutal, skillfully realized story pivoting around the uncertainty of both mind and body - is about the monolithic forces of greed and power and technology, and how in the pursuits of their own desires, they profane both mind and body.

We open on a young woman who, as calmly as you please, picks up what appears to be a needle-thin fiber optic lead and pushes it into her head. Blood - the first drops of many - wells up from the entry site in lush close-up. She adjusts dials on a small device attached to the lead, and as she does so, her expression shifts from amusement to bewilderment to sorrow. And now here she is at a stylish hotel, dressed in a jumpsuit matching those of other women in an elevator with her. She’s going to be introduced to someone important, though we don’t hear why. She lingers upon leaving the elevator, walks by a buffet, looks over some knives. And now here she is, kissing a man on the cheek before ramming a knife hilt-deep into his neck. More blood everywhere as people run and she mounts the man, stabbing over and over until his shirt and the floor beneath him is red. Her shoes squeak in the blood as she stands. She says “pull me out” and then take s pistol from her purse. She tries to put it in her mouth to shoot herself, but she can’t, she resists, she gags. And then she turns it on the police who have arrived. They gun her down instantly.

Somewhere else, a woman wakes up, a strange machine pulled from her head. Shaken, gasping, and dehydrated, she retches. Now here she is taking some kind of memory test that uses objects from her childhood. The person administering it wants to make sure she’s “clear,” that there is no “false psyche.” That she can distinguish between things that belong to her and things that do not.

The woman is Tasya Vos, and she is a very specific kind of assassin. She works for a company that does jobs for wealthy, powerful entities. With the aid of some kind of brain implant technology, Tasya is able to inhabit the minds of specific people, to hijack their bodies long enough to kill someone close to them, her own consciousness yanked out on the death of the person she inhabits. She observes the “host” beforehand to get an idea of their mannerisms, she works with her boss to develop a narrative for the host’s behavior leading up to the killing, the host is snatched up off the street, anesthetized and implanted. No one is the wiser. They are the perfect crimes. 

But as we observe from very early in, Tasya might be starting to show the strain that comes with this kind of work. It’s jarring to be shoved into someone else’s consciousness. It threatens her own identity, her own sense of self, and over time can start to cause brain damage. It’s a delicate balance, and Tasya, as much as she denies it and acts like everything’s fine, is starting to fray around the edges. She’s frail and colorless, almost larval, separated from her husband and son because she feels like she might be a danger to them. She gets tremors, hallucinations, lingering memories of the things she’s done in other people’s bodies. She has to rehearse being herself. Her boss sees Tasya as a protégé and is grooming her to be the new director. But there’s one last job. There’s always one last job. It shouldn’t be a tough one - an insecure, unstable former coke dealer who is marrying up snaps and kills his fiancée and fiancée’s father. That’s the narrative. But as is so often the case with that one last job, things go awry in horrifying fashion.

I usually prefer to discuss films as singular entities, separate from the specific people involved and their other work, but I want to make an exception here. This film was written and directed by Brandon Cronenberg, son to noted director David Cronenberg, and much like his previous feature film Antiviral (and much of his father’s early work), this film turns a detached, clinical eye to the effect that technology has on what it means to be human, the ways social structures and social entities appropriate it for their own use, to satisfy their own appetites. Antiviral concerned itself with the body, celebrity, and the consumption of the products of celebrity. Here the focus is identity, autonomy, and will, and how those things can be subjugated to feed more abstract appetites. In both cases, the interrogation of these ideas is shockingly literal and direct. Something father and son share is a way of…not shattering taboos about the mind and the body, exactly, but sort of disregarding them. This film, like Antiviral before it (and classic David Cronenberg films like The Brood, Videodrome, and Dead Ringers) doesn’t seem to hold any idea particularly sacred or off-limits, but it also never feels like it’s violating the perceived sanctity of biology and consciousness for the sake of pure shock. The effect in both cases is highly unnerving, and here, given Tasya’s work as an assassin, this film is also intensely violent. It’s not the glib violence of a slasher film, either. Blood gushes and pours and people moan and struggle and suffer and don’t necessarily die right away. It’s messy and unpleasant. You’re supposed to see it for the awful thing it is. And then there’s the body committing the violence, and what happens when the host realizes what’s happening. The mental landscape Tasya inhabits when she’s working is rendered in liquid, nightmarish terms, in selves dissolving, being worn like sagging fleshy masks, awful to look at. Memories get mixed up, experiences get mixed up, people get mixed up.

Much like Antiviral, this is a very skillfully made film of singular vision. The cinematography is as cold and distant as the people inhabiting it (this isn’t really a character study), perpetually overcast days and opulence lit against encroaching dark, the world of the wealthy and powerful depicted alongside monolithic skyscrapers, the corporations that inhabit them, and the identically-uniformed employees who spend their days in the modern equivalent of a salt mine, doing tedious, repetitive work micromanaged to a particulate degree. It’s not the thrust of the film, but again, much like Antiviral, it infects the periphery of the world in which the story takes place. It’s narrative color that describes a world distant from but easily extrapolated from our own.  This narrative color is accompanied by a surprisingly vivid cinematic palette as well. The real world is cold and gray and full of sleek, impersonal architecture, but Tasya’s interior world overlays all of that with bright washes of color that indicate memory or stress or conflict, and between the strong use of light and color to describe interior experience and a majority of the effects being practical and thus more tactile (and squirm-inducing as a result), the film has sort of a vintage quality to it without being explicit homage. It feels timeless, like it could as easily be a restoration of something from the 1980s as a modern film - what technology we see doesn’t look especially futuristic, and some of it is downright grungy, kitbashed out of necessity. It’s a world that isn’t ours, but could be, quite easily.

And it’s important to remember that all of it takes place against a backdrop of monolithic, faceless entities jockeying for power. Tasya is an agent of a faceless corporation, used to give someone else leverage over another faceless corporation and in doing so give more leverage to the faceless corporation she works for. There is vast machinery at work here, and though it’s easy to forget about that part as we watch this struggle between these people in this moment, the film does not let you forget, and is in the final analysis as brutal to the idea of mind (and maybe even soul) as it is to the bodies of those unfortunate enough to get in Tasya’s way. It’s as powerful as anything I’ve seen in recent memory.

Monday, November 23, 2020

As Above So Below: The Only Way Over Is Through

There’s a particular type of scary movie that makes movement through a space a big part of the narrative. Take, for example, The Descent, which is pretty much what it says on the tin. A group of women are trapped in a cave system, and must press forward in hopes of finding a way out. [REC] (and its remake, Quarantine) inverts this by trapping a bunch of people in a quarantined apartment building and forcing them to move up higher and higher in the building as the lower floors become more dangerous, also bringing them closer to the source of the danger. I don’t run across films that do this especially well very often, so it’s nice when they do - constrained space and a relentless push in a particular direction can give the story a nice momentum, a sense of dread inevitability.

As Above So Below was a really pleasant surprise in a lot of ways. I went into it assuming it was going to be a movie about thrill-seeking teens encountering zombies, but it really wasn’t that at all. What it turned out to be was a surprisingly gripping story focused on an ever-deeper descent into darkness, wrapped in some goofy particulars that don’t completely undermine it, but do end up taking some of the bite out of it.

The goofiness starts early, as we meet our protagonist traveling incognito through Iran in search of some artifact. It’s apparently a very dangerous trip, because she makes a point of telling the camera that she if she gets caught, it would be very bad for her, but…she’s telling this to a camera that she’s carrying. In the middle of a crowded passenger bus. So much for secrecy. She meets a contact who smuggles her to an off-limits part of the city after a military-imposed curfew. He’s really nervous and keeps talking about how they can’t stay and how they need to go, and she sends him on while she breaks through a stone wall to unearth an ancient stone idol covered in writing, which she records as fast as she can before the military catches up to her.

So, yeah. This is Scarlett. She has two doctorates, speaks four languages, and has a black belt in Krav Maga. She also appears to be maybe 28. She’s continuing her late father’s work, a search for the legendary Philosopher’s Stone, an alchemical substance capable of transforming base metals into gold. She’s a swashbuckling adventurer crossing the globe looking for the stuff of myth. After her narrow escape in Iran, her quest leads her to Paris, to seek out George, a reclusive young man who also crosses the globe, breaking into historical sites to…repair things. George doesn’t want to help her, he’s still sore about an incident in Turkey, but she needs his help - he speaks Aramaic, and she doesn’t. She also needs his help to break into a church where noted alchemist Nicholas Flamel’s tombstone is located, because she’s sure that the map to the Philosopher’s Stone is hidden in his tombstone. Scarlett is accompanied on the journey by Benji, a documentarian recording her search for posterity. 

(This is my big problem with the film right here - Scarlett and George are characters right out of National Treasure or Tomb Raider, exaggerated enough that they’re hard to believe as actual people, and thought it doesn’t really matter so much once things get going and they aren’t abrasive or anything, it starts everything off on a ridiculous note that seeps its way back into the final act. It’s a jarring tonal mismatch, and a puzzling narrative choice.)

So the three of them break into a church, translate some stuff, and do some ad-hoc chemistry on the back of the tombstone to reveal a location in the Paris catacombs, an extensive tunnel system under the city housing the skeletal remains of  millions of residents going back centuries. Apparently, there are sections of the catacombs that have been closed off to the public for decades, if not centuries, and some of them run right underneath Flamel’s resting place. There’s some finagling as Scarlett recruits a group of urban explorers - Papillon, Souxie, and Zed - to guide Scarlett, Benji, and a very reluctant George into the catacombs. It’s rough going - narrow, claustrophobic, filled with piles of bones and sections choked with water, and then they arrive at a junction with only two ways forward. One is a narrow crawl over piles and piles of bones, the other is a partially blocked tunnel that Papillon absolutely refuses to enter. He knows these tunnels, and he knows that nobody who has ever gone through that tunnel has ever come back out. It’s a bad place.

And that’s when the other routes collapse, leaving that tunnel as the only way forward.

So this is, then, a journey into darkness. The six of them only have one way forward, and it’s into territory that swallows up anyone who enters it. Much to my pleasant surprise, it makes the most out of this, and once the action movies into the catacombs, much of the silliness of the opening is forgotten (though not all - Scarlett is dressed for a casual afternoon out, not caving) in favor of something relentless, unsettling, and strange. A lot of this is down to how the film is shot. It’s not a found-footage film per se, but everything’s shot using headcams, so there’s the same immediacy and visual claustrophobia that made Gonjiam so effective, enhanced by the actual claustrophobia of shooting on location in the actual Paris catacombs. Our field of view is as tight and compressed and limited as the setting, and seeing everything from the point of view of the protagonists means that the camera doesn’t really linger on things, so there’s just enough time to register that something’s off before we have time to process what exactly it was. Our perspective is as limited as those of the protagonists. Likewise, the film relies on practical effects that are restrained enough that they don’t distract from the experience. At no point does anything we see feel contrived or artificial, it all feels like it’s happening in that space and in real time, which gives the film a real punch. Out six protagonists are forced to keep pushing forward into an increasingly treacherous dark, descending deeper and deeper into what starts to seem like something other than the world as we know it.

And it’s a good story - as I said in the introduction, I was really afraid this was going to be some story about thrill-seekers encountering zombies in the Paris catacombs, which could have been really, really boring. But it isn’t. It becomes clear pretty early that these six people have gone someplace that might not actually exist in our world, one that doesn’t obey conventional ideas of space and time. For most of its runtime, it does a pretty good job of making things weird without overexplaining - it’s very good about just dropping peripheral strangeness in and letting it sort of exist without lingering on it or drawing too much attention to it, and once things get going the whole thing has enough momentum that things just keep get increasingly stranger and stranger, and the constant urgency of their situation, the claustrophobic cinematography and equally claustrophobic setting just means that when the really weird shit starts happening it feels relentless and inexplicable.

Well, at least until it’s actually explained. It’s not necessarily bad that there’s an underlying logic to what’s happening to the protagonists (and it largely resists spelling everything out), but this brings us back to the initial premise of the film, of Scarlett the adventurer, seeking out objects of myth. In the final act, it brings in just enough of the sort of mythology that you’d expect from, say, a Tomb Raider film that it weakens the ending somewhat. It doesn’t cripple it, doesn’t completely undo its effectiveness, but the shift to something more Indiana Jones-ish does undermine it enough that it doesn’t stick its landing as well as it could. Which is too bad - if it had just been about a bunch of thrill-seeking urb-ex types who got in way over their head, and the imagery and mythology and everything had just been left as it was for sharp-eyed fans of the classics to pick up on, it could have been really solid. The journey ever forward, ever downward freights everything with dread and unease, and the deeper they go, the stranger everything becomes, and the more danger they’re in, but bringing magic artifacts into it adds just enough silliness around the edges to dilute the final result.

Monday, November 16, 2020

Southbound: On The Road To Nowhere

Horror anthologies are a tough proposition. On the one hand, I think horror lends itself especially well to short-form narrative because it’s easy for scary stories to sort of sag or bog down in the middle, or to kind of stumble to an end. A short story gets in there, scares you, and ends before you can really catch your breath. On the other, anthologies run the risk of inconsistency, of strong segments and weak segments, and that can sometime detract from the overall quality. 

There is none of that to worry about with Southbound. It’s a sharp, smartly paced and remarkably consistent anthology that never lets off the gas.

It’s also a little different, narratively, from most anthology films. It doesn’t really have bookending segments (well, it does, but they’re fleshed out enough that they’re practically stories of their own), and it doesn’t signpost its discrete segments. Rather, one story dovetails into the next, with the common thread being the same long, lonely stretch of desert road, where signs of life are few and far between, and what life there is seems...strange, somehow.

The Way Out

So the opening segment really sets the tone for the anthology as a whole. It sort of picks up in medias res, with two men - Jack and Mitch - pulling their pickup truck into a gas station/convenience store out in the middle of nowhere. Something bad has happened to Jack and Mitch last night - they’re covered with blood and decidedly freaked out, and there are these shadowy things on the horizon, watching, never far behind. They talk elliptically about what they did, about having to pay a price, and as much as they try to pretend like nothing’s wrong as they gas up the truck and wash off the blood in the gas station restroom, it is very clear that there is something very wrong, and it’s coming closer all the time. And as they drive away…they end up right back at the gas station. Over, and over, and over again. As I said, this segment sets the tone for the anthology. There’s a lot of energy here, an irresistible momentum that comes from two men on the run from something that they seem unwilling to talk about, something that it’s clear they can’t outrun. Because they can’t, and when it catches up, things get very weird and very bloody very quickly.

Siren

The focus shifts from Jack and Mitch to three young women - Sadie, Ava, and Kim - blearily stumbling out of their room at the motel adjacent to the gas station from the first segment. They’re a band on tour, on the road going from one gig to another. Three young women, but in pictures they have, there’s a fourth that they don’t really talk about much. It isn’t immediately clear why she isn’t with them now. There’s some tension around that. Sure enough, once they’re well away from the gas station, the van blows a tire. They don’t have a spare because they needed room for the drum kit. GPS can’t find them, their phones can’t get a signal. They’re miles from anything and anywhere. And what do you know, a couple stops when they see the women need help. They’re Dale and Betty, a surprisingly (unnervingly) chipper couple who seem to have stepped right out of the 1950s. They’re happy to help, happy to offer them a place to stay for the night until they can get a replacement tire. They’ll even introduce them to their friends, the Kensingtons, a couple (with very odd twin sons) equally out of time. They’re so happy that these young ladies are staying for dinner. 

This segment is more atmospheric than the previous segment, with a lot of the work being done by the relentless strangeness of their hosts as well as the gradual revelation about the missing fourth woman. It’s not subtle, this isn’t a case of everything seeming normal until something sinister is revealed, no, everything is pretty fucking strange right from the start, and it plays out with the woozy inexorability of a nightmare.

The Accident

This one leans even more into atmosphere than the last one, as Lucas - a man on the road, trying to get back home to his wife Claire - has a horrible accident in the middle of the night, in the middle of the desert. He’s hit someone with his car, and they’re still alive, but just barely. Lucas does the right thing and calls 911 to try and get help. Only 911 can’t locate him. They’re trying to give him instructions while he drives to the nearest town to get them to a hospital. Emergency services are too far away and they aren’t sure exactly where he is, so he’s flying by the seat of his pants when he pulls into a small, blink-and-you-miss-it town. It’s a church, a bar, a tattoo parlor…and a hospital. He pulls in and rushes them to the emergency room entrance…

…but there’s nobody there.

So we have one man alone in what appears to be an abandoned hospital, trying to save someone’s life by following instructions given to him on the phone by an EMT and a surgeon. The hospital itself is creepy and awful in its emptiness - especially when accentuated by half-eaten meals and phones left off the hook, as if everyone left very suddenly and not of their own free will. It’s excruciating to watch at points, as Lucas is trying to do things he isn’t trained to do - it’s one of those stories where someone’s being talked through how to save someone’s life, but turned up to 11 as the person he’s trying to save is in desperately bad shape and getting worse by the minute, conscious the entire time but unable to speak. One of the common threads running through all of the segments of this film is a feeling of wrongness, of there being something unsettling lurking at the margins, of people too caught up in the momentum of desperate situations to notice the red flags all around them, and nowhere is that more evident than here.

Jailbreak

This one starts off relatively sedate, compared to the previous segments (well excepting one awful revelation from the previous segment that plays out at the beginning of this one), it’s just a bunch of folks at a neighborhood bar trying to have a quiet drink. Though the bartender’s insistence on making sure the door is latched shut is a little odd. Just a bunch of locals having a quiet beer at the end of the day, until a wild-eyed man toting a shotgun breaks in. The man with the shotgun is Danny, and he’s looking for his sister. He knows these people knows where he is, and he’s intent on them taking him to her. The locals are, well, nonplussed by the prospect, and they warn Danny that he’s not going to like where this is headed. And so the rest of the segment is basically Danny finding out exactly where this is headed, and how badly it’s going to end for him. It’s not as immediately nightmarish as the previous segments, and it reminds me of some of the work of Nathan Ballingrud or Clive Barker, in how it’s describing a world that coexists right alongside ours, just out of sight unless you know exactly where and how to look for it. The horror here, then, is the horror of revelation, as Danny learns what has happened to his sister, and how there’s much much more to this little desert town that he ever imagined. 

The Way In

And so we end the film at the ice cream stand from the previous segment. Daryl and Cait are stopping for a bite to eat, along with their daughter Jem, as they’re taking a road trip to see her off to college. They’re worried about her ability to live on her own, to stand up for herself, the usual stuff that you get when your child is getting ready to leave the nest. They’ve rented a house nearby to stay the night. 

And then, as they’re settling in, three men in masks show up. It’s not clear why they’re there, and they aren’t saying much. But they have knives and baseball bats. It’s very much a siege story in miniature, hitting all of the right beats without a lot of padding, pivoting around who is where in the house at any given moment, and who does or does not have the upper hand. It’s never made precisely clear why these three men are here, but we get the sense that Daryl has done something terrible and he is finally facing a reckoning for it. Just like that, an idyllic last night with their daughter turns into a fight for survival, and you get the sense that everyone involved is paying some terrible price for their part in all of this.

So we have five segments, with different directors, but more than pretty much any other anthology I’ve seen, this film is aesthetically consistent enough that it feels less like an anthology and more like one film with a series of shorter stories contained within it. Throughout, the cinematography has a grainy, washed-out feel to it, it relies on lots of dingy location settings, and the score is full of ominous, pulsing, analog synthesizer. This gives the whole thing sort of a grindhouse feel without tipping over into pastiche or even homage. It’s more like it preserves the rawness and the energy of those sorts of films at their best without being self-conscious about it, and the pacing and editing gives the whole thing a constant sense of momentum. It starts off with two men running, and just as their story winds down the next one picks up the slack, and that one ends with the beginning of the next, and so on. We’re sort of carried along without being given much time to catch our breath. Just as we’re processing what we’ve just seen, we’re on to the next, so the unease -whatever form it takes - is constant.

On top of that, it does a really good job of telling a lot of its stories in asides, allusions, throwaway lines and reveals. This is not a film that overexplains. In every segment it feels like we’ve come in after something bad has already happened, and something worse is about to happen. The stories are told very economically, giving us everything we need without slowing down, and the loose ends it does dangle in front of us just enhance the uneasiness. There’s not a lot of world-building or mythologizing, but we get the sense of a coherent world nonetheless, that this is all happening in a particular place and time, one with its own rules and logic. It’s tough to write this up without spoiling it because each story shares elements with the one that comes after it, and there’s a strong sense, never made explicit but available if you pay close attention, that there’s a cyclical or closed-loop element to the whole thing, as if this lonely stretch of road and the small towns and gas stations that dot it aren’t somewhere you’d be able to find if you just went out for a drive. That this stretch of road, this little town, the motel, the gas station, the tattoo parlor, the ice cream shop, that they all exist…elsewhere, and that maybe everyone we’ve seen is here for a reason. 

Monday, November 9, 2020

The Devil’s Candy: Family Values

I remember, on a particular occasion, listening to a Baptist preacher go on and on about how Satan was the destroyer, and how he would try to tear a family apart. It was my sister’s wedding, so it kind of brought the room down. 

But it got me to thinking about how a couple of the better horror films I’ve watched recently - The VVitch and Hereditary - work with this very idea, the idea that evil worms its way into a family and destroys them from within, by capitalizing on their weaknesses as individuals and as a unit.  Well, add The Devil’s Candy to that list. It’s a tense, expressionistic story about evil’s effect on two families, made with a great deal of skill and attention to detail.

It begins with whispers in the ear of Raymond, a hulking manchild. We can’t quite hear what the whispers are saying, but it isn’t good. Raymond doesn’t like the whispers. They tell him to do things. So Raymond drowns the whispers out by playing the guitar, loud. Ominous, droning chords like a rolling bank of storm clouds. Raymond’s mother doesn’t approve, so he pushes her down the stairs.

But that was some time ago, and now Jesse, his wife Astrid, and their daughter Zooey are late for an appointment. Jesse’s a painter, and he’s been working on a commission for a local bank. It’s not work that fulfills him, but it brings in money. And they’re going to need it, because they’d discovered a deal on a house out in the country, a big, old turn-of-the-century number going for a song. They’re going to meet with the realtor, and once they see the house it’s love at first sight. Lots of original details, plenty of space, and a big barn out back that Jesse can turn into a studio. Oh, there’s just one thing, the realtor says, By law he has to disclose any deaths that have taken place in the house, and here there have been two. An older woman fell down the stairs, and her husband perished shortly after.

But it’s a big, gorgeous house, and they should be able to afford it as long as Jesse can keep picking up commissions. So they buy a house. And that’s when the troubles start. Jesse starts having nightmares, troubling visions that pour their way out of him into artwork he doesn’t even really remember painting. He loses large chunks of time. He starts hearing whispers. And then, one sedate night, there’s a knock on the door.

Raymond has come home.

We really have two stories here. The first is Raymond’s - he’s been away for some time, but now he’s come back to the only home he’s ever known, and he’s awfully taken with Zooey for some reason. Raymond has given up fighting the voices whispering inside his head, and he’s doing the terrible things they tell him to do. The second story is that of Jesse and his family. Well, it’s more about Jesse’s soul, as well as the soul of his family - he’s an artist and has to follow his muse, but he also wants to give his family a better life, so he takes commissions for stuff he doesn’t like painting, and so there’s this situation where something powerful is moving through him, speaking through him, and there’s compelling art coming from it, and there’s someone willing to dangle a lot of money in front of him for that work, but it’s also taking a toll on the relationship he has with his family. We’ve seen the way the pressures to provide can lead to horrible ends in the The Shining (though this family is far more sympathetic), and so he’s tempted by the money and prestige selling this new work would bring, even though it’s basically draining him of everything good. And they really do need the money. But in addition to the war for Jesse’s soul there’s a very real threat in the form of Raymond out there too, and so the film goes back and forth between these two stories, and we watch as they slowly converge and come to their inevitable collision.

It’s not exactly a character study, but the main characters are sketched out well and believably. Jesse, Astrid and Zooey feel like an actual family with a great deal of love for each other, and as a result the film feels as much like a battle for their salvation as anything else. You don’t usually think of horror films that way, but these three are such basically good, decent people that you’re as much rooting for them to be okay as you are for evil to be defeated. Raymond is doing terrible things, but you never really lose sight of the lost, broken child that he really is. He knows what he’s doing is wrong, but he can’t stop doing them. The voices won’t let him. There’s still implacable menace there, but he never feels like a cartoon villain.

This skill and care extends to the technical aspects of the film as well. The pacing is top-notch, starting slowly, introducing parallel threats, one earthly, one more spiritual, and ratcheting up the tension before stomping on the gas in a relentless third act. This film does a lot with reveals, sudden, dramatic cuts from one place to another, using powerfully composed shots to convey the emotion of the scene. A lot of tension is created in the editing, lots of close-ups on the act of painting (matched against horrible aftermath in one particularly compelling sequence), and a bold use of the color red throughout to signal heat, menace, blood, danger. It’s very much grounded in realism but still has all kinds of little arch touches, subtle Satanic references that sort of keep you on your toes, and it’s set in rural Texas, so the lighting and cinematography remind me a lot of The Texas Chain Saw Massacre with better production values. Everything looks hot, people are sweaty, the sun beats down in the daytime, everything is dry and dusty. You’d think they were already burning in a lake of fire just to look at the screen. 

In the sound design, it’s also very much a love letter to metal - Zooey and Jesse share a love of it, and the soundtrack is well curated with examples of the genre that complements the film’s mood in different ways throughout. Sonically, it’s exactly the right choice - aggressive, abrasive, and sinister by turns, and as a style of music that often relies on Satanic imagery, so it’s consonant with the themes of the film, but here it’s actually sort of an antidote to the devil. The love of it bonds Jesse and Zooey, and Raymond uses it to keep the voices at bay. The director’s previous film, The Loved Ones, also used music to great effect, so its integration into the story here comes as no surprise. It reflects and enhances the themes and imagery of the film while also ironically commenting on them. 

It’s interesting, in some ways this is a really classic sort of haunted-house story - family moves into a house with a dark past, dad starts to kind of lose his shit and it’s up to his family to rescue him and keep himself alive. And it’s not afraid to get kind of old-school with its use of the devil, either. But it’s not as grim as films like The VVitch or Hereditary, and I think the big difference is the kind of family we have here. Those films explore how misunderstandings and resentments and lack of communication open the door to evil, and here we have a family who loves and cares for each other, and in the end that makes all the difference. That might sound corny, but it doesn’t come off that way. Make no mistake, it doesn’t pull many punches, and it had me on the edge of my seat. But after a few disappointingly mechanical efforts, it’s nice to watch something that’s really good, and after some seriously bleak films (which I do like), it’s nice to watch one that gives us people we can really care about. Satan may be the destroyer, but he doesn’t tear every family apart.

Monday, November 2, 2020

Devil’s Gate: It’s Not Unexpected If You Expect It

There’s this fun game you can play where you try to make movies sound as dull as possible, generally through generous amounts of understatement. For example, The Shining can be summed up as “a man struggles with writer’s block.” The Descent can be summed up as “a caving expedition encounters difficulties.” You get the idea. 

Now, I’m not saying that it’s a good idea to go that dull when you’re providing a blurb for a movie, but I do think understatement is useful, especially when it comes to horror films, because it hopefully preserves a certain amount of surprise. Surprise is an important part of scaring people - not just the cheap startles of jump scares, but twists and reveals, the unexpected and unanticipated. It can come halfway in, or in the third act, or at the end (just not at the beginning, because that doesn’t work out well too often), but wherever, if it’s well-timed and the audience doesn’t see it coming, it can be much, much more effective than any amount of gore or screaming figures out of nowhere.

The blurb for Devil’s Gate isn’t bad, as that sort of thing goes - “Seeking a missing woman in North Dakota, an FBI agent and a sheriff focus on her religious zealot husband but discover something far more sinister” - and it by no means gives away the entire story, but it would have benefitted from even more understatement. Along with, well, a lot of other things. It’s not really a horror film, though it begins like one, and not an especially subtle one at that. Actually, nothing about this film is especially subtle. There’s a little promise in the beginning, but it’s mostly squandered by the halfway mark.

It begins with an absolutely gorgeous shot of a rural plain broken only by a single two-lane road and the one car traveling it. As we pull closer to the car, we hear it playing some kind of corny butt-rock, the driver getting into it as he steps on the gas, indulging in the freedom of the open highway…

…until his battery dies. Crap. His phone won’t get a signal either. So he does what one does, getting his car onto the shoulder and heading for the nearest farm to try and call for a tow. 

And, sure enough, the farm he walks up to looks like your basic stock creepy farmhouse out of any given deranged backwoods cannibal movie. Windchimes made from scrap metal and cutlery, the fences are all jagged, everything’s dilapidated and boarded up, and everything is wrapped in barbed wire. There’s a “No Trespassing” sign that gives the dude pause for a couple of seconds before he unhitches the gate and walks through anyway. He knocks on the door, nothing. He shouts that his car broke down and he’d just like to use the phone, nothing. He walks around the side of the house, spots a figure through a basement window, ranting at something just out of sight. Apparently, this is the sign that maybe he shouldn’t be here. But it’s too late, as he discovers the hard (sharp, rusty, pointy, fatal) way that the yard is littered with improvised booby traps.

This stranded motorist has no relevance to the rest of the film. He’s just there to set up the idea that sinister things are afoot here, but, like, you can tell that just by looking at the place. The real story begins with Special Agent Daria Francis flying into Devil’s Gate, North Dakota. She’s there in response to a missing-persons report - a woman and her son were supposed to come stay with her sister and never arrived. She’s met by sheriff’s deputy Conrad Salter. He’s friendly and accommodating, she’s kind of uptight. The rude, dismissive sheriff doesn’t help any, nor does his insistence that she stay away from the most likely suspect. 

So what we would appear to have is a standard fish-out-of-water story: A federal agent called in where they aren’t wanted to investigate a mysterious disappearance that local law enforcement isn’t too keen to solve for reasons not readily apparent. Agent Francis is no-nonsense and sort of uptight, as you would expect, but also relatively inexperienced and still stinging from botching her first missing-persons assignment, which is sort of an interesting fillip. Deputy Salter is very much your standard small-town deputy - helpful, but as firmly embedded in the community as everyone else. But he’s also smart, thorough, and competent at his job. Going to high school with their prime suspect doesn’t compromise his instincts, and he can take care of himself. So yeah, they’re what this kind of story dictates they’re going to be, but that’s not all there is to them. There’s some nuance there, some surprise. In a different movie, these little character beats might matter, might help elevate the film above cliché. 

Here, not so much. See, one of the big problems with this film is that we’re sort of told up front that not all is as it appears to be - like, literally, it’s in the blurb for the movie - and that’s immediately clear because the initial setup is painted in such broad strokes that the viewer knows there has to be something else going on. Their prime suspect, Jackson Pritchard, is the husband to the missing woman, father to the missing child. He’s fervently religious, like his father before him. He’s also the owner of the farm from the beginning, the one ranting in the basement, the one burying the body of the hapless motorist. He’s too unstable to be the real antagonist here, if that makes sense. His farm shouts “creepy farm where there are sinister things happening” way too loudly (and, to the movie’s credit, Francis and Salter actually point out how creepy the place looks, which was a nice touch) for it to really be anything but misdirection. 

Which is kind of a problem, from my perspective - I think stories where an outsider comes into a community to investigate a crime and discovers something far worse going on underneath benefit from the pretext for the investigation being something relatively routine, and then escalating things gradually as information doesn’t add up, and as it becomes clear that things are being covered up, and in a small community, there’s always the possibility that a lot of people are in on it, and so the outsider doesn’t know who to trust and can’t feel completely safe. We get a little of that here, but again, it’s not subtle at all when you have a sheriff who flat-out tells the outsider not to investigate the prime suspect. It’s not subtle at all when that prime suspect is overtly creepy and very definitely doing creepy things in a story that we’ve already been told isn’t what it appears to be. There’s no real opportunity for tension or surprise to develop when everything is so clearly signposted or, at least, not when it’s this clearly signposted and then not subverted at all. There’s no uncertainty or mystery to it.

But that’s just how it all starts. Like, that’s just the first act. At around the halfway point, the twist (that we know is coming, because we’ve been told up front that there’s something else going on) gets revealed, and whatever potential there was in the first half of the film gets chucked out the window in favor of a muddled siege film where our protagonists decide to stop being the people they were in the first half of the film and instead be the complete opposite, the real threat is revealed as something that isn’t actually all that scary, and the whole thing sort of devolves into a lesser episode of The X-Files with some questionable cruelty to helpless creatures and desiccated fetuses thrown in to distinguish it from the kind of stuff you’d see on cable TV. The dialogue, already very much on the speechier side, starts spilling over into exposition dumps and even though the majority of the second half is confined to a single location, there’s very little sense of urgency or claustrophobia or even really danger, just a lot of yelling and running around. And so it just sort of drags, people telling us things and then running off someplace, and this happening over and over and it’s just really hard to care about any of it, and then it ends pretty much exactly how you’d expect. For a film that is ostensibly about how not everything is as it seems, a film that at least tries to push back a little against cliché in some (though certainly not all) of its characterization, once it gets rolling it manages to make every obvious, expected, anticipated choice that it can. There’s no horror here, because horror requires tension and a certain amount of uncertainty. This film pretty much tells you everything that’s happening as it’s happening and doesn’t really try to surprise us. It’s like the filmmakers didn’t stop to think that this is a story we’ve heard before, and could they maybe use our preconceptions against us? Nah.

It’s too bad - it might not have gotten off to an especially strong start, and the tone was a little disjointed at first, but our two protagonists at least seemed like they weren’t going to collapse into cliché right away. The budget was certainly well-spent, with lots of moody panoramic shots of plains country stretching on forever, storm clouds hanging low, and surprisingly solid creature effects, but a film can be as good-looking as it wants, but if there’s nothing to surprise, no mystery, nothing unexpected, it doesn’t matter. And when this film needed to surprise us, it didn’t, and when it needed to defy cliché, it didn’t, and what we’re left with feels like something we’ve seen dozens of times before. If you’re going to tell us everything isn’t as it seems, then it…shouldn’t be exactly as it seems.