Thursday, June 27, 2024

Near Dark: Families Of Blood And Choice

If it isn’t clear from previous posts, I am extremely picky about vampire movies. Mostly because I feel like they’ve been done to (ha-ha) death, and if I’m being honest, the Twilight series both made serious bank and sort of ruined the concept for awhile. I’m not really a fan of the vampire as romantic figure, like you get with Interview With The Vampire or the Twilight series. The whole “oh woe is me for I live forever and must watch all beautiful things wither and die” schtick? Miss me with that. Films like 30 Days Of Night are more my speed. I like it when they’re threatening.

Needless to say. Near Dark has been on my radar for some time as a highly-praised hidden gem of the genre. But it wasn’t easily accessed on streaming until recently, and so when I saw it was available, I jumped on it immediately. And now having seen it, I definitely understand its cult-classic status; it’s a sharp, gritty Western about the nature of family that deals in blood in a couple senses of the word.

It’s a lazy night in rural Oklahoma, the mosquitos are out, and three good ol’ boys are scuffling and shit-talking like you do when you live someplace where that’s all there is to do. They spy a pretty young lady enjoying an ice cream cone, and one of the three - a strapping young man named Caleb - decides to shoot his shot with her. Her name is Mae and it goes fairly well, but she’s awfully concerned about getting home before sun-up. Caleb thinks she’s got a strict daddy and he’ll just charm her out of trouble, but there’s something vehement, almost desperate about it. So Caleb decides that he’s going to blackmail her. He’ll get her home before sunrise, but she has to kiss him. And Mae kisses him, and then bites him. Hard. Hard enough to draw blood, and hard enough for her to drink. Which she does before leaving a dazed Caleb on his own to recover. And when Caleb finally comes to, he feels like shit - sick, woozy, gagging.

When he stumbles out into the sunlight, he starts to burn.

Along comes a Winnebago, its windows lined with foil, and Caleb gets snatched up by the occupants. There’s Jesse, Diamondback, Severen, Homer…and Mae. Whatever it is they do, they don’t like to leave witnesses, and Severen cheerfully explains that he’s going to cut Caleb’s head off. Mae points out that she bit him but didn’t bleed him out. So now Mae has made him everybody’s problem. They have to explain to him what he is now, and what it’s going to take for him to survive. They’re going to see if he’s got the stomach for it. Meanwhile, back at the family homestead, Caleb’s father and little sister are worried because Caleb’s gone missing. Local law enforcement doesn’t seem too bothered - young man like that, he’s probably just off with a girl or something and he’ll come home soon enough. But they know Caleb better than that. So we have Caleb, and two families. There’s his father and little sister, and then this motley band of…well, nobody’s saying the “v” word, but they drink blood and can’t go outside during the day. It’s not much of a leap.

There’s nothing romantic about these vampires; theirs is a life of one stolen vehicle after another, hiding in barns and garages, sleeping under tarps and never staying in one place for too long. Very few of the usual cliches apply – sunlight’s lethal but they don’t give a shit about crosses or running water or garlic. They don’t even have fangs, but they kill and they drink and they live through almost everything else. The violence is quick and brutal – practiced killers who have learned that this is what they need to do to survive. And some of them, especially Homer and Severen, seem to really, really enjoy it with the glee that comes from realizing that rules are just constructs and there’s nothing stopping you from refusing them. But there’s a raw desperation to them akin to any group of people on the run - they’re just one step ahead of getting caught, they can’t ever settle down in one place, and at the end of the day, what they have is survival and really not much else. Mae seems to see some beauty and wonder in the idea of being alive long enough to be around when the light of distant stars finally reaches Earth, but none of the others seem to find joy in anything other than respite and murder.

Vampire movies with a family subtext are nothing new at all – the idea of one vampire siring another makes it a pretty short leap. But there are a bunch of ways to do it, as The Lost Boys, Twilight, Interview With The Vampire, and My Heart Can’t Beat Unless You Tell It To can attest. This film pits biological family (the blood part of blood being thicker than water) against a potential family of choice (that, well, drinks blood). Jesse and his brood are very much in the margins, and it could be argued that there’s not a lot of choice involved, but they’re a bunch of people bound by sharing the thing that makes them different from the norm. So there’s some subversion going on here. Usually it’s the biological family who are the terrible assholes and the family of choice who are welcoming and kind, but here, it’s tenuous. Caleb wants nothing more than to return home, but doesn’t think he can, and the family of choice, usually the safe haven for outsiders, is accepting him begrudgingly at best. Either way, it comes down to blood.

This film also came out in the same year as The Lost Boys, but where that film was closer to slick, glossy teen dramas of the time, with a definite comic streak (and a butchering of one of my favorite songs), this is deadly serious, gritty and raw the way exploitation films of the period were; it’s easy to see the influence of this film in the nomadic True Knot of Doctor Sleep and the ultraviolent road trip of The Devil’s Rejects. It takes full of advantage of the sprawling landscape of the Southwest, the long stretches of road only sparsely dotted by gas stations and roadhouses and the sort of dark that swallows people up. Jesse’s brood are apex predators, practiced at existing in the margins where people aren’t likely to be missed.

And for a lower-budget film, it definitely has some moments of visual flair – there’s a shootout in a small bungalow that makes light more dangerous than the bullets flying, and there’s lots of fiery sunrises and sunsets, long lonely vistas scorched by the sun. The soundtrack is lush synthesizer and stabs of action-movie guitar, which serves to both ground it in the 1980s and heighten the exploitation-film feeling. The protagonists are pretty uniformly decent and The Good Guys, a father who wants his son back, the adorable younger sister, and a good ol’ boy in way over his head. But the antagonists have some flavor to them – Severen, the gleefully unapologetic killer, Jesse the dour patriarch who, with Diamondback (very much the mother figure) is just trying to keep their little family alive and off the radar, Mae is sort of a nonentity, mostly defined by her affection and protectiveness toward Caleb, and Homer, who might be the most interesting one – he’s someone who has been a little kid for a very, very, very, very long time, and the resentment and loneliness are palpable.

So there’s a lot to recommend this, and probably my only complaints are that the tension between one family and the other isn’t really as fully developed as it could be. Caleb’s not really running from anything, and the story can’t seem to settle on this new existence being either alluring in its freedom from morality and consequences or a desperate fight for survival that he’s been thrust into. There are elements of both, but they’re never really fleshed out, and I found the ending a little pat and free of meaningful consequences. But apart from that, it’s a hell of a ride and that rare vampire film that I actually like.

IMDB entry
Available on Tubi
Available on Amazon

Wednesday, June 19, 2024

Lovely, Dark, And Deep: Nature Abhors A Vacuum

The woods are lovely, dark and deep,   
But I have promises to keep,   
And miles to go before I sleep, 
And miles to go before I sleep.
 
- Robert Frost

One of the most common taxonomies of narrative conflict divides it into three: Man against man, man against nature, and man against self. And in my experience writing this thing, man against nature definitely earns its keep. The wilderness is scary – beautiful and utterly impassive, indifferent to the fates of the creatures that inhabit it, including humans. The Blair Witch Project knows it, In The Earth knows it, Yellowbrickroad knows it, even lesser films like Gaia and The Ritual know it. The wilderness is full of things that may very well mean you harm, and it’s easy to lose yourself.

Lovely, Dark, And Deep knows it too. It’s an eerie, deliberately (possibly too deliberately) paced story about the burdens we carry and the mysteries of nature.

We’re introduced to a sprawling expanse of forest known simply as “the backcountry,” and the rangers who patrol it from tiny cabins, on their own for months. It’s the start of the day and everyone’s sounding off by radio to indicate that they’re okay. It passes around to Ranger Varney, and we see him outside his cabin, shouldering a pack, closing up the cabin and ignoring his radio. He’s repeatedly asked to sound off, but he goes about his business. The requests turn to pleas, and Varney tapes a piece of paper over the “The Ranger Is In” sign outside the cabin.

It says “I owe this land a body.”

Sometime later, the backcountry rangers are gathering for the start of a new season. Lennon is a ranger new to the detail, someone who’s worked her way up the ladder to this assignment. It’s what she’s always wanted to do, but the other rangers seem awkward around her. She’s prickly and distant, but she knows how she’s seen by the others. There’s a backstory there and rumors get around. It’s a tough gig working in the backcountry - you’re out in the middle of nowhere, reachable only by helicopter, for months in monastic living conditions. A lot of weird shit happens out there, and people go missing all the time, with only a fraction ever found. As it turns out, one of those people was Lennon’s sister Jenny. It was a long time ago, and Lennon has become a ranger specifically to take this assignment, to patrol the woods where her sister vanished, and do her best to pick up a trail that went cold decades ago. She’s a woman on a mission and she’s used to being seen as crazy or obsessed. And maybe she is, given the distance she’s gone to try and solve her sister’s disappearance. But she’s a competent ranger, if not always good at following orders.

What follows is Lennon moving deeper and deeper into the wilderness, dealing with another missing hiker case (people go missing in the wilderness, but an unusual number go missing out here), clashing with her superiors and realizing that there’s something else out there. It’s not an especially histrionic film, performances and dialogue are believable and low-key, the somber reserve of people who have a difficult job to do. Everyone seems believable and even Lennon, in her rash decisions and tendency to disobey orders, comes across as someone deeply driven by guilt and grief, possibly to the point of obsession. But no scenery gets chewed, there aren’t really any jump scares. It’s very quiet and meditative with brief but effective moments that communicate the sinister strangeness underneath the beauty. This film lets things happen in the background (which I’ve always found more unnerving than showing something in my face and yelling BOO!), and it has an excellent sense of wrongness without going overboard. It’s not overexplained, and it doesn’t need to be because the visuals do a lot of the work, cryptic but evocative.

That said, I do think that the deliberate pace is, in this case, a bit of a double-edged sword. I like it when a film has the confidence to slow down and build a mood, and the pace and relative quiet communicate what it’d be like to spend months by yourself in the actual middle of nowhere. But the deliberate pace also means that the film drags at points, spinning its wheels a little. More escalation wouldn’t have been out of place, but the overall effect is that of gradually sinking into a dream, where reality, grief, and something outside of our understanding gradually come together and it works pretty well on that front.

The end does let it down a little as well. It builds to a climax, but that climax could have used more tension instead of continuing the very even, gradual pace of the previous acts, and the ultimate reveal is maybe a little on-the-nose and over-exposited. The film is very good about showing instead of telling everywhere else, so I think they could have carried that a little more into the end, but otherwise it carries some of the same narrative and tonal DNA as Absentia and Censor, however different the settings, resulting in a nicely creepy meditation on grief, guilt, and letting go.

IMDB entry
Available on Tubi
Available on Amazon

Wednesday, June 12, 2024

Splinter: Mostly Killer, No Filler

I have a hard time with monster movies, because suspension of disbelief is really important for me to get into a horror film, and believable monsters (like, creature-monsters) are tough to pull off on the sort of budget most horror movies get. Cheap effects look cheap, and the cheaper they look the harder it is to suspend disbelief. There are, of course, exceptions - The Thing still gets to me today even though the effects work is dated, and the mediocre prequel - which used reasonably good digital effects - seems bloodless by comparison.

Splinter, then, is very much an exception to the rule. It’s not especially rich thematically, but it IS a crisp, tense siege film with some really smart effects work.

We begin in the expanse of Texas, all scrubland, oil wells and long lonely roads. A gas station attendant tries to stave off the boredom by investigating some noises he hears behind the building. What he finds appears to be a dead dog covered in some kind of spiny growth.

Elsewhere, we get introduced to two couples. Seth, a biology grad student, and his girlfriend Polly are planning to do some camping as a romantic getaway. Except Seth is absolutely the stereotypical brainiac and manages to bungle setting up the tent badly enough that it becomes unusable. There’s some bickering before they agree to get back on the road and find a place to sleep for the night. Dennis and Lacey are on the run from…something, it’s not clear, though it’s probably the cops. Lacey doesn’t look too good. She’s fidgety and strung-out. They’re trying to get to Mexico, but their car (well, the car they’re driving) breaks down and Lacey starts to panic. And along come Seth and Polly. One hitchhiking ruse and armed takeover of the car later, Dennis and Lacey and Seth and Polly are Mexico-bound. Lacey’s mad that Seth isn’t the kind of doctor that can write prescriptions, and Seth and Polly are mad that they’ve been hijacked by armed fugitives.

I don’t know what makes characters in horror movies so prone to hitting animals in the middle of the road, but that’s sure enough what happens and when Dennis gets out to inspect the damage, he notices that the roadkill has some weird spiny growth coming out of it. The car’s undamaged, but they need to gas up, so they stop at the next gas station they find. Oddly, it seems unattended.

And then they find the attendant. Well, what’s left of him, covered in that same spiny growth.

And, as it turns out, there’s something outside as well. So our four protagonists end up barricading themselves in the gas station, while god-knows-what roams around outside, It’s a fairly straightforward setup - there’s the tension of the threat outside, and the tension between the four characters. They can’t leave the gas station, they can’t call for help because Dennis doesn’t want the cops involved, and they can’t stay there forever. So, like any good siege movie, the prime mover here is the need to escape without getting killed. It’s a pretty lean film  - the performances are economic, with each character largely defined by a single characteristic. Seth is nerdy and ineffectual (until the third act), Polly is feisty, Dennis is a criminal, and Lacey is dopesick. That’s sort of it. The dialogue is fine, nothing too caricatured, but none of it is especially nuanced either.

But it doesn’t really pull you out of it either, because the filmmakers handle the classic problem of the monster movie well. Monster movies are tough because you have to show the monster eventually, and when you do, it’s going to be pretty difficult to make it plausible unless you’ve got the best effects houses in the business on the job, and they’re generally not doing horror films. So it’s a balancing act – show it enough to make it a threat, but not so much that the seams show. On that front, this film works admirably, with a mix of makeup, practical effects, sound design, quick cuts, blurry close-ups and tight shots working to both create a plausible, unsettling monster and keep the pace quick and sharp. It’s aware of the limitations but also not especially constrained by them, and the actor(s) playing the monster move with a twitching, jerking physicality that really captures a feeling of a host hijacked by an organism. And just as the makeup alone isn’t doing all the work, to make the creature convincing, the camera tells the story as least as much as the performances and script do. There are a lot of tight and close shots, creating a sense of confinement inside the gas station, and the filmmakers know when to linger on a shot and when to cut away quickly. It’s a very bloody film - splashes and streaks and pools of the stuff - but not an especially gory one. The worst violence happens offscreen and reactions tell us what we need to know. There is the gas station, lit by cold, sickly fluorescents and outside, nothing but yawning dark. To its further credit, it makes very little attempt to explain the threat - there’s a nod to some kind of petrochemical research shenanigans, but just a nod. It’s less important to know how it got here than it is to deal with it being here, and I appreciate that.

There are some pacing issues - it doesn’t waste time (it’s not even an hour and a half long), but even so, the first act feels a little slack compared to the third, when everything comes to a head. It feels like once the four protagonists are brought together, there’s too much time spent on them in the car. That could work, if we were being lead to think this was a hostage film and have the horror elements sprung on us in the second act. That wouldn’t be a bad way to go, but we know right off the bat that there’s a monster out there, so when the other shoe drops in the second act, it feels a little like a foregone conclusion. But it’s a pretty minor quibble.

On balance, this is a really good example of a low-budget horror film that not only doesn’t overstep its limits, but actually makes sort of a strength out of them. It uses its single location well, it’s lean and efficient and has some interesting turns, and the threat never feels implausible or silly. It’s a little slight, but I would really like to see what the filmmakers could so with a richer, more expansive story, because this film convinces me they’ve got the chops for it.

IMDB entry
Available on Tubi
Available on Hulu
Available on Amazon

Wednesday, May 15, 2024

A Wounded Fawn: Hell Hath Plenty Of Fury

It’s tempting to say that the fables and fairytales we’re told as children have been sanitized (and there is some evidence that the original stories by the Brothers Grimm were, well…really grim), but if you stop and think about it, there is some heavy shit in those stories. It’s just that as kids the gruesome can be as entertaining as the relatively innocuous can be frightening. So when the Big Bad Wolf wears the grandmother’s skin to deceive Red Riding Hood, it isn’t necessarily met with horror by children. But present someone wearing someone else’s skin to an adult and it’s a whole different vibe. Gretel And Hansel knows this...that fables and fairytales are generally really fucking scary.

And that’s why I think A Wounded Fawn works as well as it does. It’s an interesting, surreal fable that nestles neatly in between Piercing and Fresh, while going to darker and stranger territory than either of them.

The film sets out its stall early, beginning in an high-end auction house, where a sculpture of the Erinyes is up for bidding. Lots of people representing very wealthy people, one hand holding their phones, the other gesturing to up their bids. The sculpture is finally sold to a woman named Kate for more than twice the opening bid, and we follow her home, as she sets the sculpture down and opens a bottle of wine. A knock on her door brings Bruce, the representative of another client from the auction. He wants to make Kate a backdoor deal for the sculpture, paying her twice her bid and throwing her a bonus on top of that. She asks for a percentage of his commission on top, and he winces, but agrees. She asks him why the additional effort, and he says that his client saw something beautiful, and wanted it. Kate does not live to see the sunrise.

Cut to Meredith, a museum curator out with some friends. She’s met a guy - handsome, charming, who has invited her on a weekend getaway. She’s looking forward to getting some for the first time in awhile, even if she doesn’t know much about him. He was at a recent antiquities auction for whom her museum had done some provenance work. His name is Bruce.

He sees something beautiful, and he wants it.

So right off the bat, you’ve got your dude who is obviously not what he seems and the woman that he takes somewhere for nefarious murder-type purposes. And, like in Piercing and more recently Fresh, things do not go like he planned. Which is, in and of itself, not that surprising. There’s definitely an audience for films where someone takes a woman to a secluded location and then tortures her for an hour and a half before killing her, but those aren’t really my kind of film. So the reversal of expectation is in and of itself expected. But where Piercing and Fresh were both battles of will between the protagonist and antagonist, as well as studies of weak, fragile men who commit violence against women, this film almost immediately gets weird with it, showing us everything that follows from Bruce’s perspective. And it’s kind of a doozy. Like I said, the film really is giving you an idea of what’s going to happen by beginning with an image of the Furies, and this is mythology given teeth. Kate was not his first, not by a long shot, and what follows is a long night of retribution that dives into imagery that is equal parts classic Greek mythology and surrealist art. We aren’t sure where it’s going to go, but it isn’t going to be anyplace good.

Part of what makes the film work is the degree to which it is stylized. It’s shot on film, which in addition to the grain and texture gives it a slightly retro feel. Much like Piercing, this looks like a solid remaster of a much older film, and the only real concessions to modernity are mentions of ridesharing services and smartphones. Otherwise, this could easily be a giallo-inflected horror film from the late 70s or early 80s given a loving restoration. Warm lighting and appropriately bloody, gooey practical effects add to this feeling and lend the film an immediacy that underlies even its most surreal turns. The performances are solid, and though the dialogue’s a little purple (much moreso as the film gets stranger), it’s not to the point of distracting and even makes sense given the nods to classic mythology. It also benefits a lot from a very crisp editing style and cinematography that favors alternating longer takes with vivid stills and quick close-ups, almost like punctuation marks, which creates tension even if it does rely a little too heavily on at least one type of shot.

It's not clear how much of what is happening is supernatural and how much could be explained by the hallucinations of someone who is badly injured, but I think that’s sort of the point – the most practical explanation is that we’re watching someone finally have a reckoning with the life they’ve lived up to this point in a way that combines memory and art and myth into a nightmare fugue, another is that the myths are all real and this person’s time has come in the ways of old. The conclusion does land on one particular explanation, but only at the very end, with a long final take that reminds me of a more blackly comic version of the ending of Pearl. But in this sense it reminds me of the better parts of As Above, So Below, harnessing classics and myth to tell a horror story.

That said, there are some definite flaws. The second half of the film goes a little slack with an extended pursuit sequence that consists of someone just sort of running through the woods and seeing things, which feels a lot less interesting after the close tension of the film’s first half, It also use some of the same jumpscare-adjacent shots a little too often, and there’s one sequence involving a wood-burning stove that ends up just being silly, but it ends well, and the strange turn it takes works in its favor. Not a complete success, but its ambition is impressive and it has a strong, consistent vision that makes me want to see more takes on myth in horror. Fables and fairytales and myths are intended to be instructive, and scaring the shit out of people is certainly one way to teach them that their bad deeds will lead to a bad end.

IMDB entry
Available on Amazon 

Wednesday, May 8, 2024

God Told Me To: Deus Ex Machina

A deus ex machina is a plot device in which an improbable or unlikely occurrence resolves a difficult plot point, and is literally translated “god from the machine.” Usually it’s considered a bad thing, a lazy way of resolving a part of a story, the sort of thing that happens when someone writes themselves into a corner. And I’m sympathetic to that - the best stories to me are the ones where you don’t see the resolution coming but in retrospect was in front of you the entire time. You know, the polar opposite of High Tension.

God Told Me To manages to take the idea of the deus ex machina in a couple of different directions. It’s a down-the-rabbit-hole movie that in its increasing weirdness provides an improbable explanation for a series of events. But it also deals with the idea of god in relation to the machine that is the social structure and power dynamics of modern society.

It opens on a bustling day in 1970s New York City. People are going about their business, crowding the sidewalks and hailing cabs and all of the other things a shitload of people in a sprawling city do. And then a shot rings out. Someone falls. And then another shot, and another person hit. And another, and another. People scatter, panicked, and the police are called in. Eventually they locate the sniper, perched on top of a water tower, and Detective Peter Nicholas climbs the water tower against everyone else’s orders to try and reason with the shooter. All Nicholas manages to get out of him is that “God told me to,” before the sniper jumps to his death.

This is tragic, of course, but it’s also the big city. Mentally unstable people lashing out violently aren’t really anything new in that respect. But then Peter is called to the scene of another crime - a series of mass stabbings at a supermarket. And then a police officer opens fire on the crowd at the annual St. Patrick’s Day parade. And then a man murders his wife and children, sitting placidly waiting for the police to arrive. They all say the same thing…

“God told me to.”

Needless to say, Peter immediately becomes obsessed with figuring out exactly what is happening. One delusional person acting out violently? That’s one thing, but when people from different walks of life all get up one day and start killing on the behest of what appears to be God, that’s something else entirely. And Peter Nicholas is a religious man - a devout Catholic in a place and time where faith doesn’t have the heft that it might once have. For him, this isn’t just about the mystery of what is driving apparently random people to kill, it’s also about the mystery of faith, about God’s will, and what it means when God doesn’t just let good people die, but seems to be taking a more proactive role in the process. Peter is tormented by this, and there are already signs that he’s got some baggage that he needs to work on. He was an orphan, raised in a Catholic boys’ home, and although he is separated from his wife (who is as secular as he is religious) and seeing another woman, he can’t bring himself to divorce her. There’s more guilt and regret between them than enmity, and well…the church frowns on divorce.

And this is the machine - the institutions of power upon which the city is built. New York City in the 1970s is a place beset by multiple ills – the immediate fallout from the social upheavals of the late 60s and early 70s, institutional corruption, a failing infrastructure and a restless population. Cynicism abounds as people mock Peter for his faith, and urban decay and crime both thrive as well. It’s a city in turmoil, and the Catholic church is an extremely powerful part of the city’s power structure, and the realization that maybe people like the archbishop and the mayor and other wealthy citizens know more about this than they’re letting on emerges gradually over the course of the film. For Nicholas it’s a journey toward discovery and understanding, and it’s safe to say he’s not discovering anything good. The rot runs deeper than he could ever know.

It's definitely a film of its time - there are some attitudes that are unfortunate by modern standards, but it holds up surprisingly well in a number of ways. The filmmakers had almost no budget and shot guerilla-style, so the whole thing has a raw immediacy to it. This also means minimal effects work and a reliance on colored lighting and quick cuts to get the point across, but this adds to the feeling of urgency rather than seeming cheap. There are some moments of body horror where the effects they do use are work well, and it all takes the film to some pretty unexpected places.

It’s not often that a low-budget horror film also traffics in big ideas, but this one is a film about an unseen force spurring people to kill while also being about faith in the face of its absence from society as a whole, institutions that serve only themselves (everyone in this film acknowledges the church’s power but very few are believers). It’s simultaneously a fable about the corrupting influence of power, and a down-the-rabbit-hole investigative film and the sort of it-could-be-anybody exercise in paranoia of predecessors like Invasion of the Body Snatchers and successors like Fallen. I was pleasantly surprised at how much there was to unpack.

IMDB entry
Available on Amazon

Wednesday, May 1, 2024

Dabbe 6: Too Much Of A Good Thing

One of the reasons I don’t think sequels and remakes work well in horror is that a sense of finality is important, and the impulse to take the same characters and drag them through a series of increasingly improbable events dilutes that, and it starts getting harder and harder to explain how all this weird shit keeps happening to the same people. The horror is lost and replaced by “welp, here we go again.” And that’s why I think the Dabbe series works well - instead of putting the same people in increasingly contrived situations and piling up elaborate, pointless continuities, this series puts different people into variations of the same basic situation. You start fresh each time.

Well, up to a point. Dabbe 6 (or Dab6e: The Return) has all of the cinematic strengths of Dabbe 4 and Dabbe 5, but at this point, the degree to which each film tells the same basic story is becoming formulaic, and at almost three hours long, it’s…too damn long.

We begin, as always, with something that happened in the past. Here, a man sits in his house surrounded by magical paraphernalia, and a woman, hidden behind a screen, is handing him personal objects and clippings of hair and nails belonging to someone else. She’s paying him to curse someone named Mukadder, and it sounds like a pretty gnarly curse. Flash forward an indeterminate amount of time, and Atye is, along with her husband Cafer and sister Ayla, taking care of her ailing mother…

…whose name is Mukadder.

You can probably guess where this is going, especially if you’ve seen Dabbe 4 or 5. Ayla is in the room when Mukadder dies of something horrible, and Ayla immediately starts suffering from visions and hallucinations and waking nightmares. Her behavior becomes violent and erratic, and Atye begins to wonder if she’s possessed. Her husband - who is an unfaithful scumbag - is dismissive of the idea, insisting that it’s psychological - a traumatic response brought on by witnessing the death of her mother. The psychiatrist treating Ayla is running out of ideas and rational explanations. Against her own better judgment, she refers them to a psychiatrist who has been, essentially, professionally disgraced for considering possession and curses as a possible explanation for mental illness. Once the pieces are all in place, shit goes berserk.

And that’s really the strength of this film and the other films in the series I’ve seen - the filmmakers use the camera like a blunt instrument, packing in dramatic lighting, unusual framing and angles, ghostly manifestations, interludes of total chaos and startlingly visceral moments of violence, all with the kind of raw, frenetic energy captured in the original Evil Dead. It’s got its first-person moments, but it isn’t really a found-footage film, not as aggressively stylized as the rest of the film is. Lots of deep red and green lighting and the frame is often heavily vignetted, which lends a bit of claustrophobia to the whole affair, like the darkness is creeping in around the edges. It’s not afraid to mix up the subtly creepy and the absolutely in-your-face, gory close-up stuff, and it gets a surprising amount of mileage out of things like jump cuts and skipping frames. Reviews on IMDB (for what that’s worth, which isn’t much) reduce it to a jump-scare film, but it’s not that predictable or mechanical. Yes, there are a lot of scary things popping up out of the shadows, but it feels relentless and confrontational, and the film manages to be simultaneously expressionistic and gross. The performances aren’t especially nuanced, but that’s fine - the actress playing Ayla goes at her scenes with the gusto necessary to keep that out-of-control feeling going. The translation is a little clumsy, but gets the job done, and only gets embarrassing around the psychological or psychiatric material, which is kind of part for the course for horror in general.

And so if this were as tightly constructed a film as the other two, it’d be solid. But it suffers because everything takes much longer than it needs to. The film goes back to the nightmare sequence well a little too often (with an extended multi-person sequence that spills into the ludicrous), and films like this benefit from being tightly paced. This one isn’t. At two hours and forty minutes, there’s plenty of air between moments, and a lot of the tension drains out of it. This unnecessarily slow pacing also robs the climax of a lot of tension, going on for so long that by the time the twist is revealed, it sort of feels nonsensical and then gets dragged out and out and out and out.

Not that it’d be a surprise anyway, because although the way the story is told is distinct, this film hits all the same beats as the others. It seems like in any Dabbe film, you’ve got a pair of sisters, possession by a djinn, a tension between science and faith, a curse laid on somebody in the past, the need to return to a shunned, abandoned village, and a last-minute twist revelation that reveals someone unexpected to be evil. And this one checks all the boxes. The first time it was enjoyable, the second time it was “oh, this is familiar,” and this time it’s “wow, they really do just stay telling the same story over and over, don’t they?” Which is too bad, because there’s energy, intensity and vitality to it that’d shine if it had received a more aggressive edit, and if they played with those elements some more - familiar doesn’t have to mean predictable - it’d be proof-of-concept for a much better way to keep a (ugh) franchise going. But it is starting to feel a little churned out.

IMDB entry
Available on Amazon

Wednesday, April 24, 2024

We Need To Do Something: It Was A Dark And Stormy Night

The Bulwer-Lytton Fiction Contest is an annual competition to see who can write the worst opening sentence in fiction, named for the author of the novel Paul Clifford, which begins “It was a dark and stormy night.” It’s been going since 1982, which is a lot of genuinely awful opening sentences, and I’ve found it pretty entertaining in the past, but to my mind, a sentence written to be deliberately awful is never going to be truly awful. Knowing it was constructed to be bad makes it entertaining to me. It’s sort of a corollary to the idea that a film made explicitly to be a cult film will never actually be a cult film. There’s an earnestness that you need and can only get when the filmmakers are being utterly serious. It’s the gap between ambition and execution, not to mention disregard for filmmaking convention, that makes bad films into cult sensations. If the Bulwer-Lytton contest is an example of something being funny because the people are in on the joke, films work the opposite way.

But nobody’s going to mistake We Need To Do Something for a cult film, or a comedy, really. It takes place on a dark and stormy night, and it’s just a misfire. It’s clumsy and muddled, with a few good moments, but not nearly enough to redeem it.

I’ll say this, it’s got a nice opening shot of a woodsy suburban neighborhood at dusk, as gray storm clouds start to roll in. It’s foreboding, but not overly so. Cut to a family walking into what appears to be a nice, if small bathroom in someone’s home. Lots of brick, tile, glass block, sort of evoking Spanish style alongside angular modernity. They’re laying down a blanket, and appear to be settling in to ride out a storm. It’s a married couple - Diane and Robert, and their two kids, Bobby and his older sister Melissa. They’ve got boardgames, and Robert’s sipping from a big insulated water bottle, but it’s already clear that something’s a little off. Melissa was late getting home and keeps insisting she was doing homework at her friend Amy’s house, but she’s evasive about it. Robert’s kind of abrasive and short-tempered, and Diane keeps messaging someone on her phone, but won’t let Robert see it and it turns into a whole thing. Meanwhile, it’s getting dark outside and, well, stormy. Then there’s a loud crash outside the door, and when Robert tries to see what it was, he discovers that a tree has crashed through their house and is now solidly blocking the door.

They’re trapped. And there’s something else out there.

It’s not impossible for movies that start off being about something that could actually happen and escalating into the supernatural to be good (see, for example, The Descent), but it doesn’t feel like this film can make up its mind about what it’s trying to accomplish. It doesn’t help that the entire family starts off annoying going into it. Robert and Diane begin the film deep into the first act of Who’s Afraid of Virginia Woolf, all sidelong looks and snapping at each other about things they won’t say out loud. Robert is especially bad – it’s clear right off the bat he’s an abusive alcoholic trying to be in charge of a family that stopped respecting him a long time ago, Melissa is your basic sullen, nobody-understands-her teenager, Diane is brittle and a little shrill, and Bobby is an odd duck in a way that is slightly off-putting. If there’s one through-line to this entire film, it’s the feeling of being stuck in a small room with a bunch of very irritating people, and the result is impatience as much as it is tension. You’re trapped in there with them, but not in a way that promotes sympathy.

So you’ve got protagonists who are various shades of unlikeable, and a story best described as confusing. It begins as a standard survival story – you’ve got a bunch of people trapped in the same place, without enough resources to go around, and on the one hand, it makes sense that this family holes up in the bathroom when the possibility of a tornado is on the table. That’s what you’re supposed to do. But on the other, they bring a blanket and…some board games. No water, no snacks, no flashlight, no radio. As someone who grew up in prime tornado territory, those are the basics. But, to be fair “suburban family has no fucking idea what the basics are” is a plausible narrative, and if the filmmakers had committed to that, slowly drawing the families’ secrets out as things got worse…well, it still wouldn’t have been a slam-dunk, the writing is broad and the performances not especially nuanced (Robert especially threatens to chew the scenery), but I think the clarity and focus of that kind of story, especially in such a claustrophobic environment, would have had some punch to it.

Instead, the filmmakers inject a supernatural element (with, to be fair, one of the more effectively startling moments of the film), and again, if they were to commit to that, that’s fine too. But the film vacillates, giving neither narrative the room it needs to breathe. The build-up works, at first, but then takes this unnecessary elaborative detour that takes the supernatural element and scrambles it all up until you aren’t sure what the fuck is happening apart from the actual suffering being experienced by these four people. The survival story doesn’t work because they’re so angry with each other to start that you can’t really tell the story of a happy family descending into savagery. The supernatural story doesn’t work because, apart from being confined to two or three moments in the film, it can’t commit to a particular logic or direction, it’s just spooky shit that is initially revealed to be due to one thing, but no, maybe it’s another, or maybe it’s the first thing, or…you get the idea.

And this lack of focus even shows up in the narrative fundamentals. This is a film that, at different levels, doesn’t really think through the details. We get a shot at the beginning that establishes the bathroom door as opening onto the interior of the house (as one would expect), but once the storm is over it seems like the door is looking out onto an exterior, as if the tree demolished the entire house, which…that’s not how collapsing trees work. A trapped snake conveniently becomes un-trapped, blindness disappears as soon as it arrives when it’s necessary for the character in question to act, a smartphone lost in the rain is found perfectly functional. And the supernatural piece gets all of its development in flashback (said flashbacks containing some stuff about self-harm that borders on romanticization, at least enough to feel icky) and that part of the story ends up being all muddy because it’s not satisfied with a very simple, straightforward cause, it piles stuff on and ends up close to incoherent.

There are bits here and there that could be pieces of a better movie, a couple of effective set pieces, some details that are actually nicely underplayed, and some repeated imagery which could be leveraged into a suggestion of dream logic and the idea that this might not be what it appears to be, but nope. It’s not funny enough or strange enough to be a cult film, not deliberately outrageous enough either. It’s just as banal and clumsy as “it was a dark and stormy night.”

IMDB entry

Available on Hulu
Available on Amazon