Wednesday, July 5, 2023

The Backrooms: Strange Terrain

A few months ago, I was made aware of a whole bunch of different creators doing unconventional short-form horror on YouTube. Which makes sense, really - the quality of what’s possible with consumer-grade video equipment and effects software has gotten so much better over the years, and YouTube is a platform where anyone can set up an account and upload stuff for whatever audience is out there. Horror runs the gamut from slick Hollywood productions to grungy shot-on-camcorder stuff as it is, so it makes sense that it’d find its way there too.

And I have to say, having just dipped my toes in, what I’ve noticed is that it runs the gamut - there’s the fairly conventional stuff produced on a budget, but then there’s the instances where things get, for lack of a better word, really fucking weird. This doesn’t mean it always clicks with me, but at the very least I have to applaud how far out there some of it is willing to go.

And so today I want to talk about a collection of short films I’m going to refer to collectively as The Backrooms. They represent a really impressive example of independent filmmaking, as well as a certain type and style of story that I hold close to my heart.

But before I dive in, first, a little context. The Backrooms is a product of Internet-based collective storytelling, where multiple contributors produce creative work (images, writing, video) around a central idea. It began as a single image on 4chan (which, if you aren’t familiar…don’t) and from there, it took off into organizing wikis and evolving narrative and lore, built and developed by multiple independent collaborators. In that sense (as well as others), it’s not that different from the SCP Foundation. It’s a bunch of people creating an emergent narrative around a set of central rules or principles or idea.

So, to be clear, I’m not going to be writing about the entire phenomenon, just a collection of 16 short films made by Kane Parsons, which stand as a single narrative within the larger fiction. Other people have written about or made films in the world of the Backrooms, though what little else I’ve seen hasn’t impressed me so far to the degree that  Parsons’ work has.

It all begins with some industrial test footage - an array of some sort, all pointed at a suspended metal ball. There’s a hum, and a crackle, and the ball vanishes. Call it a proof of concept. It demonstrates that something…we aren’t sure what…is possible. There are notes, diagrams, voices discussing something technical. It gives way to an impersonal concrete room full of equipment, cabling, and the low hum that comes with dangerous amounts of electricity. It’s all pointing at a rectangle of metal mounted on the wall, about the size of a doorway. This is the application of that proof of concept. And it doesn’t work right away, but eventually the equipment holds, the hum is replaced by a screeching, tearing sound, and where the metal rectangle was there is now a blindingly bright light. It all builds to a crescendo and then…stops.

Where there was a plate of metal, there is now a hallway. A hallway that stretches into someplace that shouldn’t exist.

What follows is a largely oblique account of the exploration of the space that’s been pried open in reality. If it were just an exercise in visual effects, it’d just be a impressive demo reel. Don’t get me wrong, it’d still be impressive - Parsons started making these at 16 years old, and when I think about the kind of shit I was writing at 16, it’s humbling, What I think makes this collection of short films work to the degree that it does is that it takes the time to build a story, largely told through inference but still there, out of individual, disparate sources of footage. It’s very much found footage, but avoids a lot of the obvious pitfalls that pull more “professional” efforts under. There’s very little exposition (until the last two entries, which are the most conventional and I think the weakest as a result), instead building the story in sequence out of a mix of internal research footage, business development presentations, as well as footage sourced from people outside the facility who stumbled on this space outside of space accidentally, to no good end. It’s not hard to follow, but it doesn’t hold your hand either. Installments range in length from about a minute and a half to about 14 minutes, and few overstay their welcome. There’s a pervasive feeling of uneasiness and uncertainty which at its best sharpens into dread, and there are a couple of jump-out-of-your-seat moments along the way. There’s the sense that the company responsible for this research is tampering with things they shouldn’t, that there were places we were never meant to see.

So it’s already a pretty smart application of the found-footage approach, which is nice to see. But on top of that, it’s a narrative in a style for which I have a huge weak spot - a secret history of the world told in the intersection of the anomalous and the mundane, the point where the unknown is breached by some human institution determined to understand or explore or contain it. In that sense it shares DNA with the SCP Foundation (the film adaptations of which I’m generally less impressed by), the video game Control, the film Annihilation, the miniseries The Lost Room, among others. I love stories like this, where the mysterious, the unexplainable, the possibly horrifying is attended to by scientists and engineers and bureaucrats. The SCP Foundation’s dry filing classifications and experimental logs, Control’s mid-century modern office stretching out to an impossible vastness, endless halls filled with mundane objects kept in secure observation rooms, personnel in Annihilation occupying a facility that overlooks a growing stretch of land that refuses to obey the laws of nature, The Lost Room’s story of an entire motel room vanishing and how its contents are finding their way back into the world, changed. All of this is absolute catnip to me. This collection works as well as it does in this mode because it never really tips its hand in that regard. The footage is often mundane in nature, as blandly institutional as the Backrooms themselves, and whatever dialogue we get is just the bored chitchat of people who’ve done this a dozen times before and radio communications about procedure and mission updates. At least, until things go wrong, which they do.

And the Backrooms themselves are wonderfully uncanny - endless expanses of drop ceilings, fluorescent lights, institutional carpeting and sickly bland yellowish walls to start, giving way to even more bizarre expressions of the mundane the deeper they go. The further in you go, the stranger the geometry becomes, the less sensical - it’s all familiar and not in and of itself scary, but there’s the strangeness of empty office buildings to start with, and then the doorways start being the wrong size or shape, or positioned strangely on the wall, hallways in the floor and the spaces that lie beyond them, and what inhabits them. Nothing is ever really explained, so the things that interrupt the monotony seem even worse somehow. It takes settings so commonplace that we take them for granted and recombines them until they feel alien and arbitrary, and the end result is this strange feeling of being…not exactly in another world, but more like this world has glitched out. Copying and pasting never seemed so alien or sinister before.

These sixteen shorts are just the thinnest slice of the world of the Backrooms committed to video, but what little I’ve seen so far outside of this collection hasn’t impressed me as much. A lot of it tends gets the form right, but misses the importance of atmosphere and storytelling. Like they know what to put on the screen, but not why. But if anyone ever decides to make a film adaptation of The Navidson Record, I’d put Kane Parsons in the mix immediately.

IMDB entry
YouTube playlist

4 comments:

  1. I'm also a Backrooms/Kane Parsons fan - great to see this review here. It's worth noting that A24 has signed Kane on to direct a Backrooms feature (my understanding is that production will be taking place over his summer break). I'd ordinarily have some misgivings about taking what works so well at the micro level and expanding it to feature length, but if anybody can pull it off, it's A24 + KP. Really exciting stuff.

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    1. I looked into that - the trailer attributed to A24 on YouTube sort of piqued my interest in finally diving into YouTube horror this last week - but if you check out the channel, it's not actually A24 the distributor, it's someone who worked on the shorts with Kane. Kinda sketchy and I'm sort of surprised they haven't gotten sued. I agree that A24 would be a good fit, but I don't know that it's a thing.

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  2. Check out Gemini Home Entertainment. Also an excellent analog horror series!

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    1. Thanks! I've got Gemini Home Entertainment, Local 58 and The Mandela Catalogue on deck for a look at analog horror sometime in the future!

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