Wednesday, September 27, 2023

No One Will Save You: Taken Away

There’s a podcast that is, as near as I can tell, about films that are so bad they end up transcending their own badness. It’s called “How Did This Get Made?” and although I’ve never listened to it, that phrase got me to thinking. See, I’ve seen some real stinkers over the years I’ve been writing this thing, but I’ve never really asked myself how those really garbage films got made. I know how they got made. There’s a mindset out there that horror movies don’t need to actually be good, they just need to deliver scares and gore and maybe some titillation. So somebody puts up the money, the assumption being it’ll be a pretty safe bet to turn at least a modest profit. This can describe exercises in ineptitude and in slick mediocrity alike.

And it’s not like the people responsible are really to blame for this - if a casual look at box office numbers and the state of criticism in the enthusiast press is any indication, a lot of the people spending money on horror films aren’t exactly picky. Maybe scares and gore and titillation is all some people are looking for. Hell, the notion of a horror film that’s actually thoughtful and intelligent and made with some level of artistry is so alien to some critics that they’ve invented the term “post-horror” or “elevated horror” to describe it. And…no. It’s not elevated, you’ve just set the bar that fucking low because you’re a condescending jackass. How do those films get made? They have commercial potential. That’s it.

And this is why I find myself asking how No One Will Save You got made. It is by no means inept or mediocre. But in its premise and narrative and execution, it’s very hard to sum up neatly, and it’s certainly surprisingly non-commercial for something distributed by 20th Century. It’s not like anything I’ve seen before, and that’s not something I say very often.

It opens on a lovely old farmhouse set back in the woods on a beautiful, sunny day. A young woman named Brynn lives there, and she’s up and about, sewing cute sundresses, packaging them with ribbon and thank-you cards to mail off presumably to paying customers. It’s easy to imagine that she has a successful Etsy store. The house is sunny and full of charm, and in her basement workspace, she’s got a whole miniature town laid out across a long table. A picture-book village being kept by a picture-book young woman, shot in picture-book colors and lighting. You half-expect animated birds to land on her shoulders before she bursts into song. She grabs the packages she needs to mail and drives into town. The town is Mill River, and it’s as lovely and charming and bright and sunny as her house and the world that encompasses them both.

But all is not well here. As Brynn drives through town, heads turn to stare, lips curl in disgust. She waves at someone, and the wave goes unreturned. She tosses the packages in the mailbox, shunned. From there, a visit to her mother’s grave, and then home to write a letter to her friend Maude. She notices an odd circular patch of dead grass on her lawn, and gives it extra water.

And then, that night, when all is dark - that real country dark, just you and the stars - Brynn notices that her door is open. The door is open, and she hears footsteps. Footsteps and low, inhuman chattering.

This is the kind of film that might get tagged as “high concept.” It’s ultimately an alien-invasion film very much in the mold of something like Signs or Close Encounters Of The Third Kind (with which it shares a basic visual vocabulary, all tall, skinny grey aliens and floods of light so dense they’re almost solid), but as the film goes on it gets gnarlier than Close Encounters ever did, and all of this is surrounded by the mystery of how Brynn ended up with the life she did, young and alone in this big old house, a pariah to the local community. And, on top of all of that, it’s doing this with an almost total absence of dialogue. Apart from a diegetic piece of music with sung lyrics, there are a total of five words spoken throughout the entire film, and two of those are repeated, so it’s only three distinct words. It could be very easy for this to devolve into a gimmick, but it doesn’t - there are a lot of things almost said, faint murmuring in the background too indistinct to make out, so the end result feels more like an entire film of the awkward silences that come when the person you’re talking about enters the room. The tentativeness before saying the thing that’s hard to say. It’s not that people don’t talk, they just don’t talk to Brynn. And since Brynn is the only person on screen for large swaths of the movie, it creates a palpable sense of isolation. The film’s title feels like it’s directed at her.

And this is on top of the faint but persistent strangeness of the film’s tone. It really does feel like it takes place in some kind of idealized all-American small town, but almost as soon as that impression is established, it becomes clear that something’s off - the way nobody talks to or even smiles at Brynn, all of the miniature houses arranged as if she’s building her own perfect little town, in her letters she alludes to something she regrets. From the start, there’s a sense that something’s off here. There’s a mystery to unfold, and then when night falls, it all turns into a siege film.

And the siege film works pretty well. It’s a mix of cat-and-mouse and fraught confrontation, and the beats are all pretty familiar but executed crisply and with restraint and a good sense of rhythm. The aliens start off as your garden-variety greys, strange but not especially threatening. But as the film goes on they become increasingly more inhuman, their features becoming more exaggerated, their manner more savage. They chase Brynn, roaring, clambering and skittering like spiders. There starts to be some suggestion that maybe they’ve already infiltrated the town, leading to a bit of body horror to round things off. Between the wordlessness (compensated for by a score that knows exactly when to sting),and a lot of the action taking place in a big house late at night, there’s a good, solid hum of tension to it that never really crescendos but never flags either, ticking along like a slightly too-loud metronome. You can’t really ever quite relax, right up to a climax that eschews edge-of-the-seat thrills, leaning more into revelations about how Brynn’s life ended up like this, before dropping an ending into your lap that somehow manages to recapitulate the film’s sunny opening in a way that is now, with context, chilling.

It makes sense that a film about an alien invasion is going to deal with the idea of people being taken away, but there’s a lot of different ways you can be taken away - alien abduction, sure, but also nostalgia, wishes for a better time, and worse. Some are taken from us too soon. Somehow this film manages to do justice to all of them. It’s both intensely familiar in its feel and simultaneously like nothing else, and I’m sure a lot of people aren’t going to know what to do with it. That’s their problem. There’s a lot to like in a film that harnesses nostalgic ideas about Americana and classic alien-invasion imagery and uses them to tell a surprisingly tense story about the escapism and denial of nostalgia. I’d rather watch that that the umpteenth iteration on Saw any day. I don't know how this got made, but yeah, more risky stuff like this, please.

IMDB entry

Available on Hulu 

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